; convert tile

<6100> 02FA98 : bsr     305b2                       D0:000B0FCA D1:00000200 D2:B6F20011 D3:00000000 D4:00000100 D5:0000FFFF D6:0000030C D7:0000FFFF CR:0297 A0:00C40200 A1:00053329 A2:00EBEC82 A3:00060B3C A4:0006032C A5:00061F80 A6:00056300 A7:00061B64 SR:0020

; sound marks

<0C00> 02FA9C : cmpi.b  #$be, D0                    D0:000B0FAA D1:00000200 D2:B6F20011 D3:00000000 D4:00000100 D5:0000FFFF D6:0000030C D7:0000FFFF CR:0286 A0:00C40200 A1:00053329 A2:00EBEC82 A3:00060B3C A4:0006032C A5:00061F80 A6:00056300 A7:00061B64 SR:0020
<6710> 02FAA0 : beq     2fab2                       D0:000B0FAA D1:00000200 D2:B6F20011 D3:00000000 D4:00000100 D5:0000FFFF D6:0000030C D7:0000FFFF CR:0286 A0:00C40200 A1:00053329 A2:00EBEC82 A3:00060B3C A4:0006032C A5:00061F80 A6:00056300 A7:00061B64 SR:0020
<0C00> 02FAA2 : cmpi.b  #$bf, D0                    D0:000B0FAA D1:00000200 D2:B6F20011 D3:00000000 D4:00000100 D5:0000FFFF D6:0000030C D7:0000FFFF CR:0286 A0:00C40200 A1:00053329 A2:00EBEC82 A3:00060B3C A4:0006032C A5:00061F80 A6:00056300 A7:00061B64 SR:0020
<670A> 02FAA6 : beq     2fab2                       D0:000B0FAA D1:00000200 D2:B6F20011 D3:00000000 D4:00000100 D5:0000FFFF D6:0000030C D7:0000FFFF CR:0286 A0:00C40200 A1:00053329 A2:00EBEC82 A3:00060B3C A4:0006032C A5:00061F80 A6:00056300 A7:00061B64 SR:0020

; ---------------------------------------------------------------------

; print tile

<357C> 02FAA8 : move.w  #$f20, ($ff80,A2)           D0:000B0FAA D1:00000200 D2:B6F20011 D3:00000000 D4:00000100 D5:0000FFFF D6:0000030C D7:0000FFFF CR:0286 A0:00C40200 A1:00053329 A2:00EBEC82 A3:00060B3C A4:0006032C A5:00061F80 A6:00056300 A7:00061B64 SR:0020
<34C0> 02FAAE : move.w  D0, (A2)+                   D0:000B0FAA D1:00000200 D2:B6F20011 D3:00000000 D4:00000100 D5:0000FFFF D6:0000030C D7:0000FFFF CR:0286 A0:00C40200 A1:00053329 A2:00EBEC82 A3:00060B3C A4:0006032C A5:00061F80 A6:00056300 A7:00061B64 SR:0020
<4E75> 02FAB0 : rts                                 D0:000B0FAA D1:00000200 D2:B6F20011 D3:00000000 D4:00000100 D5:0000FFFF D6:0000030C D7:0000FFFF CR:0286 A0:00C40200 A1:00053329 A2:00EBEC84 A3:00060B3C A4:0006032C A5:00061F80 A6:00056300 A7:00061B64 SR:0020

; ---------------------------------------------------------------------

; add sound mark

<3540> 02FAB2 : move.w  D0, ($ff7e,A2)              D0:000B0FBE D1:00000200 D2:B6F20011 D3:00000000 D4:00000100 D5:0000FFFF D6:0000030C D7:0000FFFF CR:0286 A0:00C40200 A1:0005332C A2:00EBEC88 A3:00060B3C A4:0006032C A5:00061F80 A6:00056300 A7:00061B64 SR:0020
<4E75> 02FAB6 : rts                                 D0:000B0FBE D1:00000200 D2:B6F20011 D3:00000000 D4:00000100 D5:0000FFFF D6:0000030C D7:0000FFFF CR:0286 A0:00C40200 A1:0005332C A2:00EBEC88 A3:00060B3C A4:0006032C A5:00061F80 A6:00056300 A7:00061B64 SR:0020
